Stop Shouting “Scan” — Design Training That Demands It
- Gary Curneen
- 2 hours ago
- 2 min read
How many times have you shouted “Scan!” during a session? Awareness doesn’t improve because we repeat the cue louder — it improves when the environment demands it. If young players aren’t confident receiving under pressure, they’ll drop underneath instead of playing between the lines. Scanning isn’t a command. It’s a behavior built through game design.
In this week’s Modern Soccer Coach breakdown, we share three multidirectional youth games that naturally develop awareness through chaos, transition, and movement in different directions. When players must process multiple pictures at once, checking their shoulder becomes automatic. Less shouting. Better design.
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Game One: 3v3 plus 2
You organize this as 3v3 in a central area with two neutral target players positioned at opposite ends, inside a 25 x 20 yard grid, with two 5-yard end zones for the targets. The blue team plays vertically into the targets, while the red team scores by transferring the ball horizontally across the grid to mini goals on the sides.
Now you have two teams attacking in different directions inside the same space.
Immediately, central players must be aware of where pressure is coming from, where the neutral is positioned, and which direction their team is playing. If they don’t scan early, they get locked in and play backwards.
You can restrict the neutrals to two touches to increase tempo, and layer in a five-second counter-press rule on transition. As the speed increases, the demand for early scanning increases with it.
Game Two: Four teams, two games, two balls
Set this up in a 30 x 30 yard area split visually but not physically, with four teams of three or four players. Yellow versus pink plays left to right. Blue versus red plays top to bottom. Two balls, two simultaneous games.
Players must deal with multiple moving pictures at once. They’re not just scanning for direct pressure. They’re scanning for indirect traffic, space collisions, and passing lanes affected by another game.
This is less positional and more about awareness, support, and finding space. It works brilliantly as a warm-up before you move into more structured positional work.
You can rotate teams in a round-robin format, encourage problem solving, and keep it competitive without making it outcome-obsessed. The team that reads the chaos best usually comes out on top.
Game Three: Multidirectional 1v1 progressing to 2v2
In a 20 x 15 yard area with three small goals positioned on different sides, you start with 1v1 where each player is defending a different goal. On transition, a third player enters immediately to create a new duel toward a different target.
Now scanning is not just about possession. It’s about recognizing where the next attack is coming from.
Progress it into 2v2 and the complexity jumps again. Players must check shoulders before receiving, but also before defending. They need to understand not just where the ball is, but where the next threat is.
It’s fast, competitive, and players love it because it feels like attack versus defense rather than a sterile possession exercise.




