3 Up-Back-Through Games to Break Lines and Create Goals
- Gary Curneen
- 4 hours ago
- 3 min read
Up-back-through is one of the simplest ways to describe how top teams break lines, but the detail behind it is what makes it so effective. It starts with a forward pass into a target that attracts pressure, immediately followed by support underneath to secure the next action, and then a third movement that exploits the space beyond. What matters is not just the sequence, but the speed and intention behind it — all three actions happening in quick succession to unbalance the opponent and create forward momentum. As highlighted in your original breakdown, it’s particularly effective against compact or man-oriented defenses because it forces defenders to make decisions quickly, often pulling them out of shape and opening passing lanes that didn’t exist seconds earlier . The key coaching message isn’t just “play forward, set, and go again,” but understanding that the first pass provokes, the second connects, and the third penetrates. That clarity helps players recognize the moment rather than forcing the pattern.
The three exercises that follow are designed to build that understanding progressively, moving from repetition and recognition into more game-realistic decision-making. The first creates a controlled environment where players can see the picture clearly and understand the relationships between the target, the support, and the runner. The second adds direction and pressure, forcing players to time movements and make decisions around when to go beyond or when to combine. The final exercise places the concept into a tactical context, where up-back-through is one solution among many rather than the only outcome. That’s an important distinction — this is not about scripting the game, but about giving players a tool they can recognize and use at the right time. When introduced this way, players don’t just execute the pattern, they start to understand where and when it becomes effective, which is ultimately what transfers into the game.
Please find three exercises below to give you some ideas on the training pitch.
7v3 Vertical Game
10 players are organized into a possession team of 7 and a defensive team of 3 inside a 15x35 yard zone with a 5-yard central area
Play starts in one zone where two wide players, one target player and two central possession players play a 5v2
After completing 3 passes, the possession team are looking to play into the highest central player and then find a supporting midfielder in the space for the layoff
When that is happening, the wide players are moving forward to provide an option for the through ball and receive on the outside
Once they receive in the opposite zone, play simply resets as a 5v2 and the possession team are awarded one point
If the defenders win possession they can score in any of the mini-goals for two points
2v1 into 3v2 Game
Players are organized into two teams of 7 inside a 15x45 yard zone with a 5-yard central area
In each end zone there are two defenders and one goalkeeper against one forward, with the midfield players organized in lines for supporting runs
Play starts with the goalkeeper as the possession team look to build in a 3v1 and play into the highest supporting player in the third zone
As soon as the ball is played into the next zone, the runs arrive from the supporting players (one underneath for. the layoff and one beyond for the run)
Depending on the options available, the attacking team now arrive in a 3v2 situation to goal
After the attack the ball starts with the other goalkeeper and teams simply change roles
10v7 Tactical Game
Exercise takes place in a 20x30 yard area in one half of the pitch with a defending team of 7 and an attacking team organized into a specific shape
Back four players on the possession team are positioned on the outside but can drift in as the game progresses
As the attacking team start to circulate possession, they are looking for opportunities to break into the opponent's half via an up-back-through or any other combination (including an individual dribble)
No defenders are allowed in the final third to track runs
If the defenders win possession they can score in any of the mini-goals for two points




